> For the complete documentation index, see [llms.txt](https://qanga.gitbook.io/easyskin/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://qanga.gitbook.io/easyskin/master.md).

# EasySkins Documentation

**Easy Skins offers a complete material solution to quickly create appearances for your project's objects.**

![](/files/-Mj1_BVEZVexoN0y5OUn)

**Welcome to documentation**&#x20;

This asset pack allows you to create your object skin with different shaders. To start we will open together the level demonstration.&#x20;

![](/files/-Mj9lnO0CcWQVNwsTVcK)

Wait a few minutes for the shaders to compile. If all goes well, you have this screen:

![](/files/-Mj9m8otc3J4lAuV_oML)

Let me introduce you to PulseRifle, this beautiful devastating weapon. Well, it will be useful to understand how to create Skins.

![](/files/-Mj9m_Y7CPk2QNW4a2PL)

In the folder Skin ( EasySkins > Material > Example > Skin) you have examples of composition. To test, you can drag and drop one of this Materials instance on the weapon.

![](/files/-Mj9nF1SHI2NIvyQsYvJ)

Let's go to the Materials instance to understand the different parameters.

![](/files/-Mja8aRASndX47M-pBhz)
